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8.93 “FIND THE FORD”

Type                                         Two way patrol
Deployment                           12” on table (scouts 18”)
Extra Scenery                        River
Extra Forces                           N/A

Scenario
The Anglo-Egyptian player must find if a river lying across the column’s route is fordable.  The
Commander has ordered you to check out the area and report back.  If it is fordable he will
divert the column.   

Anglo-Egyptian Player
To find the ford, a non-scout unit must score a 5,6 on its first search, 4,5,6 on its second
search, or 3,4,5 or 6 on subsequent searches.  After each search is unsuccessful the unit must
move at least one move AP before it can search again.

Searching costs 2 AP.

To finish the game the Anglo-Egyptians need to exit some forces to report off their base edge.

To ‘report back’ a total of 14 AP need to be scored. Each base of troops (not scouts) that exits
rolls d6.  

In addition a ‘report back’ can only be made if a non-scout unit scouts the ford.  

The bases exiting need not be from the unit that scouts the ford because a runner may have
passed on the information.  These bases cannot leave the start edge until the scenery has
been successfully scouted.

If the ford is occupied by your troops (i.e both sides of the river secured) then that is a bonus.

Dervish Player
The Dervish player must place a river no more than 4” wide, connecting the two long edges of
the table.  The river must be 12” from the Dervish start edge.

Extra Victory Points
·        4d6 if report back made.
·        3d6 if the ford is still held at games end.


PITS "Find The Ford Scenario"