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8.92 “ESCORT THE CONVOY”

Type                                     One way patrol
Deployment                        6” On table (scouts 18”)
Extra Scenery                    Village/fort/zareba
Extra Forces                       2 Wagons, 6 mule teams/baggage camelsmove 2” per AP spent
                                                                                                                             [4 moves maximum per turn]

Scenario
The Anglo-Egyptian player has been ordered to accompany a supplies convoy through hostile
territory on its journey to the Abudai where Anglo-Egyptian forces are in sore need of victuals.

Your mission is to make sure the supplies get through running a gauntlet of potential Dervish
units.

Anglo-Egyptian Player
The wagons and baggage camels/mule teams are present at the game start. They move at 2” per
AP spent [up to 4 maximum per turn].  They must safely reach Abudai for the game to end.  Treat
wagons as guns and mules and camels as mounted per scenery restrictions.

Dervish Player
The Dervish player must place a template representing the outskirts of Abudai on his base edge.  
This template is counted as scouted initially.

One Dervish unit can be placed upon the Anglo-Egyptian base edge if a 5 or 6 is rolled at the end
of the Dervish turn.

Extra Victory Points
·        3d6 per wagon base that reaches safety.
·        d6 per mule team/baggage camel base.
·        Deduct 2d6 per wagon base that is captured.
·        Deduct d6 per mule team/baggage camel base captured.


PITS "Escort The Convoy" Scenario