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| 8.92 “ESCORT THE CONVOY” Type One way patrol Deployment 6” On table (scouts 18”) Extra Scenery Village/fort/zareba Extra Forces 2 Wagons, 6 mule teams/baggage camelsmove 2” per AP spent [4 moves maximum per turn] Scenario The Anglo-Egyptian player has been ordered to accompany a supplies convoy through hostile territory on its journey to the Abudai where Anglo-Egyptian forces are in sore need of victuals. Your mission is to make sure the supplies get through running a gauntlet of potential Dervish units. Anglo-Egyptian Player The wagons and baggage camels/mule teams are present at the game start. They move at 2” per AP spent [up to 4 maximum per turn]. They must safely reach Abudai for the game to end. Treat wagons as guns and mules and camels as mounted per scenery restrictions. Dervish Player The Dervish player must place a template representing the outskirts of Abudai on his base edge. This template is counted as scouted initially. One Dervish unit can be placed upon the Anglo-Egyptian base edge if a 5 or 6 is rolled at the end of the Dervish turn. Extra Victory Points · 3d6 per wagon base that reaches safety. · d6 per mule team/baggage camel base. · Deduct 2d6 per wagon base that is captured. · Deduct d6 per mule team/baggage camel base captured. |
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