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| “CAPTURE THE CARAVAN” Type Two way patrol Deployment 12” on table (scouts 24”) Extra Scenery N/A Extra Forces 6 Dervish baggage camel bases + Camel mtd Spear base Scenario The Anglo-Egyptian player has been ordered to intercept a small Dervish caravan of supplies through hostile territory on its journey to the Haim where the forces of the Mahdi are. Your mission is to capture the supplies and exit the table returning to the main column with the supplies. Anglo-Egyptian Player The Anglo-Egyptian player deploys as per usual two-way patrol. In order to capture the camels each enemy baggage base needs to be contacted by a base. It is then possible for a base to lead a camel base away costing an extra 1 AP per turn. Whilst leading away camels it is not possible for the base to fire or fight. Camels can be abandoned at 0 AP cost. It costs 2 AP round them up again. The whole unit loses 1AP per turn if any base is escorting camels. Dervish Player The baggage camels are present at the game start. They are in a column and are heading towards Haim. The tail of the baggage column is at a point 30” from the Anglo-Egyptian base edge. The camels are loaded down and thus only move at 3” per AP spent [up to 4 maximum per turn]. Accompanying the camels is a guard of a single camel mounted spearmen base. The Dervish player must place a template representing the outskirts of Haim on his base edge. This template is counted as scouted initially. One Dervish unit can be placed upon the Anglo-Egyptian base edge if a 5 or 6 are rolled at the end of the Dervish turn. Extra Victory Points · d6 per baggage camel base. |
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