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| Back to HOME Back to LE FEU SACRE |
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| This weeks foray into the world of 'Le Feu Sacre' saw a cavalry bash around the fictional village of Liebertwallywitz. The table was a small affair, some 4' x 3.5', featuring a road junction, some hedges and walls, a couple of copses, a low hill, a stream, boggy ground, and the small village of Liebertwallywitz itself. Although small the write up is quite detailed offering, hopefully, a good insight to this excellent set of rules. |
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| Orders of Battle Nige’s French [c2,400 Infantry, 18 guns, c3,200 Cavalry] C-in-C – SOLID (DAv, LFS +1) Light Cavalry Division [1,600 Cavalry] – ABLE/SOLID (DAv+1, LFS +2), Enhanced Recce Status Bde Chasseur a Cheval Regt C Class Light Cavalry Provisional Chasseur a Cheval Regt D Class Light Cavalry Bde
a Cheval Regt D Class Light Cavalry Independent Dragoon Brigade [800 Cavalry, 6 guns] – SOLID (DAv-1, LFS +1) Two Dragoon Regt C Class Line Cavalry Horse Battery B Class 6 x 8lb Medium Guns HA Independent Polish Division [c2,400 Inf, 12 guns, 800 Cavalry] – SOLID (DAv, LFS +1) Bde Polish Line 1 Btn B Class Sk 2 3 Btn C Class Sk 1 Foot Battery C Class 6 x 6lb Medium Guns Polish Horse Battery C Class 6 x 4lb Light Guns HA Bde Two Regts Polish Uhlans C Class Lancers FAKE (DAv) Enhanced Recce Status Kev's Austrians [9 Btns, 7,800 Inf, 18 Sqdns; 2000 Cav, 3 Btys; 22 guns] C-in-C - BOLD/SOLID (DAv-1, LFS +1) Infantry (Light) Division – SOLID (DAv, LFS +1) [5 Btns; 4200 Inf, 1200 Cav, 16 guns] Bde Grenz Regt 2 Btns C Class Sk 2 Two Hussar Regts C Class Light Cavalry Dragoons B Class Foot Artillery C Class 8 x 6lb Medium guns Bde Line Battalions 2 Btns* C Class Sk 1 2 Btns D Class Sk 0 Foot Artillery C Class 8 x 6lb Medium guns Independent Grenadier Brigade - CAUTIOUS/SOLID (DAv-1, LFS +1) [4 Btns; 3,600 Inf, 8 guns] Grenadiers 4 Btns B Class Sk 0 Foot Artillery C Class 8 x 6lb Medium guns Independent Kurassier Brigade – CAUTIOUS/SOLID (DAv-1, LFS +1) [800 Cav] Two Kurassier Regts C Class Heavy Cavalry FAKE (DAv) Cards/Chips French C-in-C Austrian C-in-C French Commander 1 Austrian Commander 1 French Commander 2 Austrian Commander 2 French Commander 3 Austrian Commander 3 French Commander 4 Austrian Commander 4 French Grand Tactical Cautious Commander French Reconnaisance Bold Commander I rolled randomly for the commanders using the LFS automated character generator (26.1). This is a very useful aid for quick one off games. Once again a proliferation of Cautious commanders on the Austrian side revealed their weakness. A few quick notes upon the LFS system are required I believe for those unfamiliar with this excellent set of rules. In LFS, on-table both sides are initially represented by 'Blinds'. These represent the Grand Tactical aspect and general location of units but not the identity of their units. Commanders can spot blinds to establish the identity of such blinds. Once spotted the figures are placed upon the table. Blinds can be column of march (4" frontage by 8" depth), semi-deployed (8" x 4") and fully-deployed (16" x 4") reflecting the general nature of their troops. Blinds cannot change their status from column of march to fully deployed in one turn. A big mistake by new players to LFS is to allow your blinds to be spotted whilst in column of march or semi-deployed. Troops spotted in such formations must be deployed in a series of columns in base to base contact and necessitating PIPs to be spent deploying properly (individual units in LFS must have a gap of 1" minimum between them), upon their Commanders card being drawn from the pack. Blinds can move 8" if in Column of march, or 4" in an other formation, but are allow multiple moves if formed enemy are not within 16". As with IABSM dummy or fake blinds can be used to create fog of war. However, in LFS it is recommended that such blinds do not exceed 20%. For this game I allowed one per side. Each Division, or Independent Brigade, is alloted a number and commanded by a General whose identity is unknown until he is spotted by the opposition. Also in common with IABSM the LFS system features a drawn card system. Each Commander has a card (or alternatively poker chip) placed into the pack (bag for chips) which activates his command each turn. National characteristics chips can be added for flavour. 'French Grand Tactical' allows a C-in-C to activate any blind that has not taken its turn yet to do so. 'Cautious Commander' followed by the next cautious commander prevents any movement by that commanders troops other than artillery fire and rallying. The 'Reconnaisance' card is an optional one for games where basically there is a significant proportion of light troops, usually over 50% of the total. Blinds with enhanced Recce status can make an additional spot and move but not initiate combat. For this game the only unit with a substantial amount of light troops was Nige's Light Cavalry Division. I decided to award enhanced status too to his fake blind, therefore protecting the identity somewhat of his light cavalry, forcing me to spot to identify which blind is which. 'Bold Commander' card means that if any commander is rated as bold he MUST take his turn when this is drawn. LFS differs from IABSM in that spotting is limited to only one attempt per turn and must be at the beginning of a turn; no move and spot here folks! Also spotting is from the Commander figure not individual units. It is therefore important that the commander is in a position to see, i.e. not behind a hill! Although card driven the LFS system differs substantially from that of IABSM in that there is not 'Tea Break'. In LFS the WHOLE pack of cards is played through each turn. Units activate under LFS using PIPs which generally are required to move Brigades of individual units. Each commander rolls an average die (2,3,3,4,4,5) removing one from the score if Poor, or an idependent Brigade, and adding +1 or indeed +2 if rated as Able or Gifted, respectively. Brigade markers of one Officer figure are used to mark the approximate centre of a Brigade. Usually one PIP is expended for every 8" distance from the Brigade marker to the Commander. In addition each unit within the Brigade must be within 2" distance and operate the same move or change of formation. The LFS factor is added to an individual unit if a commander joins it, to personally lead, or influence its actions using his 'Le Feu Sacre' - the sacred fire, the unconquerable will to win, or not return. ...I decided to deploy blinds as follows (above), left to right (1) partially deployed Kurassier Bde, (2) fully deployed Grenadier Bde, (3) column of march dummy blind, (4) fully deployed Light Division. The plan was to fix the right flank on Liebertwallywitz and send forward the dummy blind to sit on the hill, observe things and hold up the French, who with their Reconnaisance chip, enhanced recce status and Grand Tactical chip had a massive advantage on manouevring. The infantry would hopefully occupy the village and copse behind it, and by forming line and/or squares with the light cavalry, form a reserve. My Grenadier Bde would advance to the crossroads and await further orders in an attempt to pin and delay any the enemy activity in the centre. My Left flank consisted of the Kurassier Bde who would attempt to roll up the enemy. This plan was quite risky as the latter two commanders were rated as Cautious meaning they may well have turned out to be extremely slow and ponderous in their movement. I had decided to place my C-in-C with the Light Division ensuring that if 'Bold Commander', 'Austrian C-in-C' or 'Austrian Commander 4' was drawn I could ensure that this force was activated allowing me to occupy Liebertwallywitz. Under the LFS system a C-in-C that is close enough to another Commander may pass his PIPs onto his subordinate. This is important when your plan requires your troops to be able to move before the enemy and occupy terrain or take up an advantageous position. The disadvantage with this is that the C-in-C would be placed far away from the Cautious Commanders on the left. By placing my C-in-C near them I could hopefully negate the Cautious card and its effect upon them by allowing him to pass on his PIPs to them before the Cautious card came up. |
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...Nige deployed three of his four blinds across his table edge, all fully-deployed The action started with a general advance forward by the French centre and eastern blinds, towards the low hill and Liebertwallywitz village. My Austrians, following their orders moved slowly forward occupying the woods to the south of the village and moving upto the base of the hill. Using the 'Recconnaisance' card Nige's western blind spotted my Grenadier Brigade moving forward. I was forced to deploy them on table but not knowing what I faced, elected to do so in squares, preuming that enemy cavalry would be in large numbers. My Light Division was spotted by the enemy, making their way forward through the woods and into Liebertwallywitz. Under LFS a typical built up area is represented as a 6" square, and can be garrisoned by only one Battalion. Each BUA can be allotted a value to indicate the nature of its buildings and level of preparation. This factor is added to the garrison during combat. My dummy blind spotted the French as they mounted the crest of the hill identifying them as a Light Cavalry Division. Artillery fire caused a casualty on the leading Chasseur Regiment. It was forced to take a bombardment test for receiving 10% but under 25% losses; -1, a further -1 per casualty suffered, total -2 to the die roll. A score 0 or less would ensure that the Chasseurs would become shaken and therefore vulnerable and unable to charge. They passed with flying colours. Normally troops within 4" to the rear of a unit hit will test for casualties due to bounce through. However the D class Chasseurs in support were on the other side of the hill so were deemed to be safe from the roundshot, which ploughed into the crest of the hill. The cautious nature of my Grenadier and Kurassier Brigades was already starting to have an effect as they began to sit idly by watching the scene played out infront of them. |
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Nige's Light Cavalry spotted my dummy blind and then at the sound of the trumpet the massed squadrons of Chasseurs began to roll forward on a collision course with the Austrian centre. I had decided not to deploy my Grenzer Battalion in square, opting instead for column of attack, and so tested to change formation. Infantry in LFS have the opportunity to change formation if charged, but require to test to do this. It is by no means a certainty that they will be able to do so, but better class troops, charged from over half range have a good chance. I rolled a very low score though and they Grenzers failed and became disordered! French scored +3 for combat value (CV) of Light Cavalry Vs Infantry, +2 for 100% overlap, +1 as they had a supporting Chasseur Regiment within 4" to their rear = 6. French total 6. Austrian Grenzers scored +3 for column Vs Cavalry, and counted a further +2 for two batteries that had not fired this turn and could now do so as part of the close combat calculation. Classed as Disorganised, I now halved my running total of 5 to a measly 2.5 rounded down to 2 . The French rolled two dice and added the difference in scores. Rolling high the subsequent calculation when cross referenced meant that my Grenzers routed with 25% losses and the nearby artillery crews abandoned their guns! Light Cavalry move 16" under LFS, and so forced to continue their full distance, due to breaking through and routing my troops, the Chasseurs smashed into my B Class Dragoons sitting in reserve. Being cavalry of the line, and a whole class better at least, the Chasseurs were forced to retire shaken and were now considered to be blown. Both of these factors would prevent the Chasseurs from making any further contribution until their formation was restored and their horses rested. |
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| Over on the Austrian left, whilst all the action had been occurring elsewhere, Nigel's blind having failed to occupy Liebertwallywitz, had withdrawn out of effective range of my artillery. Things now changed as the blind revealed advanced swiftly. Eventually being spotted as the Polish mixed Division. The Polish infantry deployed with three Battalion columns in the first line, supported by a further Battalion column in the rear. Their right flank saw the divisional artillery deployed with two Regiments of Lancers on their right. Now the battle was to turn somewhat. The cavalry scrap, in the centre, continued as the Chasseur Brigade which had charged the Grenzers previously, had rallied and recovered. It went into the attack again, but this time was routed by Austrian Hussars. The second light cavalry Brigade, consisting of Hussars and Chasseurs, attacked uphill, led by its Commander. The short fight saw both sides break-off with no casualties. As both sides were more or less blown, routing or permanently shaken, the centre beacame a lull. The Austrian Kurassiers, on the left, charged pell mell into a Regiment of Dragoons which were pinning a square of Grenadiers within 4". The Dragoons managed to turn as the mass of heavy horse smashed into them but it was too much and inevitably they were routed taking the Horse battery with them. The Kurassiers were not required to undertake a breakthrough move, and did not pursue. The French right, Austrian left was now falling apart. One Regiment of Dragoons were to the rear of the grenadiers cut off from the rest of their comrades, with the other routing off table in turmoil. Time to bring on the Poles! Nigel's Polish troops now fired an artillery battery into the village of Liebertwallywitz causing a casualty on the Austrian garrison and then piled into the attack, led by their Divisional Commander fighting in the front rank! Clearly much had been learned by this relative newbie to LFS. The Poles counted; +2 Basic CV +2 Outnumber enemy 3:1 (36 Vs 11) +1 Battalion in support +1 LFS factor of Commander +3 Difference in skirmish factors (Sk 2,1 and 1 = Sk 4, Austrians = Sk1) TOTAL =9 Austrians; +2 Basic CV +2 BUA defence value - 1 Outclassed (C Class Vs one B and two C class Poles) TOTAL = 3 Back in the centre I had ordered my Austrians to take the hill previously. One Dragoon and two Hussar units had mounted the crest, pinning the French Light Cavalry, within 4", to the north of the high ground. The French now launched an attack upon my left most Hussar Regiment with C Class Hussars. The pinning units on our right flank were negated and prevented from counting as support. Both sides withdrew blown with no casualties. My Austrian Light Division had now been given orders to repell the Poles from Liebertwallywitz. However my attack was much less successful and the Austrians withdrew shaken after losing yet another firefight with those sturdy Polish chaps. To make matters worse the Polish artillery now firing enfiladed into my withdrawing Battalions routed the nearest unit forcing the others, all within 8" to rout, leaving a paltry, permanently shaken, 33% casualty ridden holding the woods. Nigel launched his pinned garrison into attack against this meagre Austrian unit routing it immediately. The victory was completed when the Polish Uhlans had charged my right hand Hussar unit on the hill and routed it. Defeat snatched from the jaws of victory by those bloody Poles again! The game had been an excellent one and had really given Nigel a taste of the nature of Napoleonic warfare when there are lots of cavalry present. I had therefore acheived my aim. Casualties had run to 350 French/Poles (6%) and 1,550 Austrians (almost 16%) in almost three hours of fighting. Once again the 'Cautious' commander rating had made its usual effect upon the slow Austrians but I had made a couple of decisions which were real howlers. The game was played at times at a breakneck pace with very few lulls in the action. 11 turns were played in two hours. |
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