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IABSM Battle Report;

21/07/05  Soviets Vs Jez's Germans 1941
Jez and me hadn't played a game of IABSM for ages.  I realised that this would be my 57th game this
year, and so decided to call it Heinz's Revenge.

Lately we've been playing quite a few tank orientated games at Wally HQ so I decided that we
should address the balance with more of an infantry game.

Jez really likes to use tanks, and infact vehicles of any sort.  I thought I'd surprise him with a
scenario allowing me to use a massed infantry attack.

The scenario was set in July 1941 shortly after the invasion of the Soviet Union.

Jez was told that his force was charged with securing a crossing point over the river.  His force, full
of vehicles was essentially a force to allow a recce in strength to take place.  His infantry were all
Elite and possessed four initiative dice, his vehicles were all Veteran and there was six Big Men in
his force.
Jez's German Aufklarungs Force

Forward Observer                        in SdKfz 250/5 in contact with four 105mm Off-table, howitzers.
                                                           ·        7” Blast radius
                                                           ·        9-18” fire effect
                                                           ·        2D6 + 1

Company HQ                                Rifle squad (8 men)
                                                     Hauptmann BIG MAN 1 (D6+2) [Can act as FO]
                                                     SdKfz 251 Halftrack (Fast, Armour 2, MG)
                                                     SdKfz 251/10 (Fast, Armour 2, Gun 5)
                                                     SdKfz 10/5 AA Halftrack (Fast, Armour 2, Gun 2)
                                                     M/C Combo (Wheeled, LMG)

Platoon 1                                        Three Rifle squads (8 men)
                                                      AT Rifle (2 men)
                                                      Leutnant BIG MAN 2 (D6)
                                                      Feldwebel BIG MAN 3 (D6)
                                                      SdKfz 251/10 (Fast, Armour 2, Gun 5)
                                                      Three SdKfz 251 Halftracks (Fast, Armour 2, MG)                                     

Armour 1                                          Two PzKpfw III G (Ave, Armour 4, Gun 7)                  VETERAN
                                                       Leutnant BIG MAN 4 (D4)

Armour 2                                          SdKfz 221 (Wheeled, Armour 2, 2.8 cm ATR)
                                                       Two SdKfz 222 (Wheeled, Armour 2, Gun 3)
                                                       SdKfz 223 (Wheeled, Armour 2, MG)                         VETERAN
                                                       Leutnant BIG MAN 5  [Can act as FO]

Armour 2                                          Three SdKfz 231 (Wheeled, Armour 3, Gun 2)         VETERAN
                                                       Feldwebel BIG MAN 6

Gun 1                                                SdKfz 11 Towed 75mm Infantry Gun (Gun 4)

Gun 2                                                SdKfz 11 Towed 75mm Infantry Gun (Gun 4)
D6 Fakes

National Characteristic Cards

Air Support x 2                                Rally
Dynamic Commander                   Heroic Leader
Blitzkrieg Bonus                             Recce Force (A/C only)
Gun Bonus                                       Artillery Support
Rapid Deployment                          Vehicle Breakdown
The table consisted of an unfordable winding river with numerous copses, boggy areas and a
couple of small farms with cropped and ploughed fields.

Jez was told the existence of a bridge on the western end of the river, but was not told about the
second bridge towards the eastern end of the river.  I had decided to tell him about it if he arrived
within 12" of its location.

True to sneaky form, I decided to place a bunker complex on table, telling Jez he knew its location
but not if it was occupied.
Kev's Soviets

Platoon 1                                          Three Rifle Squads (10 men)          
                                                       AT Rifle (2 men)
                                                       Snr Lt BIG MAN 1 (D4)

Platoon 2                                          Three Rifle Squads (10 men)         
                                                       AT Rifle (2 men)
                                                       Jnr Lt BIG MAN 2 (D4)  

Platoon 3                                         Three Rifle Squads (10 men)
                                                      AT Rifle (2 men)
                                                      Snr Sgt BIG MAN 3 (D6)

Platoon 4                                         Three Rifle Squads (10 men)
                                                      AT Rifle (2 men)
                                                      Jnr Sgt BIG MAN 4 (D6)

Platoon 5                                         Three Rifle Squads (10 men)
                                                      AT Rifle (2 men)
                                                      Commissar  (D4)    

Support 1                                        Two Maxim MMG (3 men)

Support 2                                        Six 81mm Mortars (3 crew)
                                                           ·        9” Blast radius
                                                           ·        2D6 fire effect on 0-9” table

Support 3                                        12.7mm AA HMG (3 Crew)

Gun 1                                                Horse Drawn M27 76mm Infantry Gun (Gun 4)

Gun 2                                                Horse Drawn M27 76mm Infantry Gun (Gun 4)

Armour 1,2                                      Two T-28 (Average, Armour 4, Gun 5/MGs)                       Green

D4 Fakes

National Characteristics Cards

Commisar                                                 Uhraieeee x 2
Soviet Tank Killers x 2                           Hesitant Leader
Hesitant Troops                                       Heroic Leader
Gun Bonus                                               MG Bonus
Mortar Bonus                                           Vehicle Breakdown


I allowed myself four Big Men in my substantial force though rated the troops as poor with only two
initiative dice maximum.  The T-28's I decided should be green crewed as well!

My force was to try and prevent the German's taking the river crossing but I really wanted to stick it
to them with a human wave attack.

When Jez and I usually play we only have time for a three hour game maximum.  Usually I have a
small defensive force and Jez has a fair sized attacking force.

This time it would be different with the advantage of numbers firmly on my side.  I wanted to see Jez
panic as the German commanders had when initially when hit by human wave attacks.

I deployed AT rifles separate from their Platoons, but to operate on the same chip, well in advance of
my main line of defence in the small fields around the western farm..  These would hopefully halt the
lightly armoured German AFVs which I envisaged making a run for the bridge early on.  I placed my
12.7mm AA HMG, a Maxim, and my six mortars in a copse on my side of the bank, in the loop of the
river where they could command the battlefield.

Next to the bridge I deployed a 76mm Regimental gun and sniper to pin troops in the farm should
they dismount from their armoured vehicles as I knew they would.  Supporting them and hidden by
the copse with the mortars were two T-28's my ultimate reserve incase the Germans captured the
bridge.

My second HMG and a sniper were located in a small copse on the northern riverbank to protect the
second, unspotted bridge.  In the boggy areas, adjacent to this feature, I had deployed two Platoons
of infantry, with a further two platoons sharing the same blind on the southern bank hidden by the
copse.

Finally in a small copse on the extreme eastern table edge I deployed yet another infantry Platoon
and my second 76mm gun.

I hoped to launch an assault via the second bridge throwing the enemy into confusion whilst their
forward progress was held up by AT rifles and snipers.  My mortars wouls support either the attack
or pin troops in the farm.


Heinz's Revenge - Barbarossa 1941
The bunker was revelaed to Jez on his baseline in a
large copse, guarding access via the road.

Jez was told he could deploy within 12" of either
northern table corners.

So much for the plans then....

My blinds came up first and I easily spotted a mass of
armoured cars heading towards the farm.  I decided to
hold all my dice and as Jez's 'Blinds Move' came up he
spotted a blind in the cornfield, west of the farm.  
Deciding it was a fake he advanced a SdKfz 231's right
through the blind.

Big mistake.  I hit him in the rear with a close range shot
from my AT rifle.  Ka-boom, vehicle destroyed.

This really shook Jez.  He soon recovered though and
his remaining heavy armoured cars blazed away, killing
an AT rifle crew member and causing three wounds.

Ominously, other blinds of Jez's occupied the woods to
the east.  Relieved, I was praying at his point that Jez
was not going to make a run for the bridge as I had
concentrated most of my infantry in the east near the
second, as yet undiscovered bridge.

He spotted blinds in the small copses on the northern
bank and discovered the bunker to be empty, and was
as yet unworried.  However, his arse began to grip the
chair when he successfully spotted my six mortars and
two HMG's in the river bend.

As 'Tea Break' came up Jez was forced to place his
Panzers and armoured infantry on table.  They were just
behind the farm, in cover.

The next turn saw Jez dismount and occupy the farm
whilst one Panzer drove right along the road, another
skirting the farm to the north.

When my 'Blinds Move' came up I decided the time had
come to mess with his mind.  

A blind left the boggy ground it was hiding in and
occupied the large wood in the centre of the table.  An
AT rifle located on the northern edge of this feature
started popping away at a Panzer III hitting it with
alarming accuracy though failing to penetrate.  

I spotted a 75mm infantry gun in the eastern woods and
decided foolishly to shoot at long range with my infantry
and 76mm gun located in the copse to its front, to no
effect.












































































The photos do not do the spectacle justice as twelve
Sections each of ten infantry launched into the advance
to contact.  

I have never before used a wave assault in IABSM but
judging from the look on Jez's face I will be doing so
again.  He was absolutely terrified!  Jez was incredibly
impressed with the number of troops he was facing.  He
had thought intially that I would only have a skeleton
force but by now he realised he was on the defensive
himself.

Luckily for me I activated an AT rifle in a yard near the
second farm and managed to hit his forward observer a
couple of times, unnerving him somewhat.

The action switched to the western side of the table as
Jez killed my AT rifle near the first farm and then
successfully assaulted and killed another AT rifle with
his infantry, clearing a field, and outflanking my
remaining AT rifle.  He also spotted my fake as a fake and
began to realise that an run for the bridge may work.

A Stuka descended from the clouds and dropped its
bomb, engines screaming, before pulling out of its dive
and flying away.  Had the pilot managed to look back he
would have realised that his detonation was infact on
top of a SdKfz 223!  Blue on blue!  Jez was not
impressed.  I seem to have a magnificent record of
friendly fire when others have air support, and I do not.

My 'Mortar Bonus' chip arrived.  the first time any of my
mortars had had the chance to fire.  I dropped a shell
onto a section of Schutzen in the farm.  Killing a couple
of vipers!  However, scoring  a lucky 17 a pinned German
section destroyed my Maxim HMG without it firing in
anger.

Jez continued to mop up AT rifles with MG fire from his
AFVs but he was somewhat suprised when my 76mm
Infantry gun fired at his Panzer III,  jamming its turret with
its first hit, and forcing it to withdraw upon tea brak or its
next initiative with its second shot.  Lucky for him that
the third shot missed!

Things were looking a little uncertain for me near the
farm so I decided upon 'Heroic Leader' to motivate a
section and lead them from the central woods to assault
Jez's Big Man led Panzer III.  Minor damage forced it too
to withdraw.

However, my exposed infantry squad were shot to red
ruin by Halftrack MGs.  Surprisingly the Big Man
survived, but collapsed to the ground, no doubt sobbing.

It was a brave but foolhardy tactic, nevertheless one I
would try several more times in the game.

Over in the east, Jez's 75mm infantry gun fired into the
mass of Soviets heading toward him causing several
casualties.  However, suddenly a Big Man rose from the
throng on the ground to cry Za Rodinu, for the
Motherland!  A loud 'Uhraieeee' sounded as the chip was
pulled from the bag and three section of Ivans assaulted
and wiped out the gun crew capturing the piece.

Other infantry Platoons headed further north when their
chips were drawn, one Platoon however, headed back
over the second bridge in an attempt to manouvre back
into a defensive positon.

The next turn saw Jez's armoured cars get the bit
between their teeth and head in the direction of the
bridge as he realised that time was running out.  

My 12.7cm finally was destroyed by autocannon

He killed my last AT rifle with another infantry assault
and was now a mere 12" away from the bridge.

I now drew a couple of 'Tank Killer' chips in quick
succession and proceeded to attack the front and rear of
Jez's Company HQ, still near the second farm and still
awaiting their chip to be drawn.  

The brave Ivans lobbed grenades at his 251/10
Command vehicle, immobilising it and also managed to
immobilise a 251/1 at the rear.  

However, when 'Tea Break' arrived next chip the smile
was wiped off my face as both assault squads were hit
with close range 2cm AA, Hanomag mounted MG34,
Motorcyle Combo MG34  and 251/10 37mm AT cannon  
wiping out all except one man who dazed was captured
and no doubt executed for his foolish bravery.






























As Jez's Armoured cars continued their progress
towards their objective my 76mm gun opened up again,
missing wildly.

Once again as 'Tank Killers' was drawn I rushed a
section from the central woods and permanently
immobilised a SdKfz 222 with a flank hit.  

Jez's infantry had been pinned with accurate sniper fire
in the previous two moves but made a run for the bridge,
shooting and butchering my victorious tank killers in the
bargain, and finally setting foot on the rickety bridge.

My infantry Platoon which had captured Jez's 75mm in
assault manhandled it to the edge of the wood intent on
using it on the German HQ vehicles.

In a final act of suicide I assaulted Jez's SdKfz 10/5 2cm
mounted light AA gun with yet another section.  
Managing to jam the weapons traverse they too were
wiped out by yet more concentrated MG34 fire.

My fifth and final section to meet the same fate that day.

With the drawing on the 'Tea Break' chip, and it being
lunchtime we called it a day.

Jez had managed to set foot on the bridge but not
control it.  It is arguable whether he could infact have
successfully held it close as it was to two T-28's.

My mortars had fired once as a platoon and twice as
single tubes with no real effect and had been very
disappointing.  The number of chips in the bag seemed
magically to prevent their chip turning up (I know, I know
Clivey its 50% probability of a chip turning up - but it
didn't!)

Jez's Company HQ also, armed to the teeth, had their
chip turn up only once and relied on the fact that when
'Tea Break' came up they were within short range and
could shoot my brave troops to ruin.

Spectacular is the only word to decribe 120 Soviets
running towards you!

I really wanted them to get into the German's but lacking
'Uhraieeeee' chips, also noticeably absent from the
draw, and only in possetion of two inititative dice with
which to move meant that progress was slow.  Luckily,
Jez's lack of automatic weapons in that vacinity of the
table meant that they hadn't accumulated wounds or it
would have been a massacre.

The attacks on the AFVs, by the infantry were suicidal
but often very effective.  There was a real air of
desperation about the savageness of the fighting worthy
of a report in
Signal with  brave German's facing hordes
of Ivans.

The game was a cracker, one of the best IABSM games
I've ever played.

I shall use Human Wave assaults again.
Back to the drawing board....
Two blinds crossed the river via the second bridge.  One was a fake, the other contained two
Infantry Platoons with 60 bloodthirsty Ivans.

Jez was by now wondering how many troops I had, blinds seemed to be coming out of everywhere.
 

I also moved a further fake from the marshy area near the first bridge towards the farm concealing it
in a cornfield.  I was trying to make Jez think that I had more troops in the area than I had.

He successfully spotted my blind moving in the central woods as an infantry Platoon, and began to
engage my AT rifle located there with a Panzer III.

The second Panzer III began to engage my 12.7mm AA gun from the farm complex.

One SdKfz 251/1 the Platoon command 251/10 and a light 222 armoured car with a 2.8cm AT rifle
headed toward the bunker complex, where the Schutzen dismounted and occupied it.  Outflanking
my AT rifle.  Other German blinds headed westwards along the road and halted near the second
farm.

Due to the 9" proximity of his troops, two other blinds, containing AT rifles were placed in cornfields
south of the first farm.

Jez revealed his Company HQ and Forward Observer on the road near the second farm.

After the 'Tea Break' a Stuka appeared above and proceeded to dive bomb my mortar Platoon.  
Luckily the 12.7mm engaged and managed to sufficiently put off its aim causing the bomb to miss
by an extra D6 deviation.  The bomb fell close enough to my troops in the central woods though
killing a couple of unlucky Ivans and pinning them.

When my 'Blinds Move' came up I decided to de-cloak my troops.  What a surprise for Jez!  I
revealed my entire infantry force of four Platoons - 120 men, heading north of the river towards the
75mm Infantry gun and the second farm.